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AI Insights · Timothy · October 2021

Top 5 Slime Games' Performance in Saudi Arabia Q3 2021

A look at the performance of the top 5 slime game apps in Saudi Arabia during Q3 2021, covering downloads, revenue, and active users.

Top 5 Slime Games' Performance in Saudi Arabia Q3 2021

Over the third quarter of 2021, the top 5 slime game applications in Saudi Arabia showcased varied performance metrics, as gathered from Sensor Tower data. Let's delve into the specifics of each app's performance in terms of weekly downloads, revenue, and active users.

Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly revenue, starting at approximately $765 in late June and tapering to around $562 by the end of September. Weekly downloads saw a significant spike mid-July, peaking at 338, but generally showed a downward trend, closing at just 6 by the end of the quarter. Active users decreased from around 10.8K in late June to about 8K by the end of September.

Goo: Slime simulator, ASMR by Exomind LTD had a notable increase in weekly downloads, starting at 2.2K and peaking at 6.1K by the end of September. Revenue also saw a positive trend, beginning at $341 and reaching $247 by the end of the quarter. Active users remained relatively stable, with a slight increase from 42.8K to 44.2K over the quarter.

Index Zero's Jelly: Slime simulator, ASMR showed varied performance. Weekly downloads peaked at 3.2K in mid-July but dropped to just 52 by early August. Revenue saw a sharp decline, reaching a low of $5 in early August. Active users also declined from around 6.8K to approximately 4K by the end of September.

Slime Games: ASMR Simulator from Shake It had a steady performance in terms of downloads, starting at 4.6K and maintaining around 3.5K towards the end of the quarter. Revenue saw minor fluctuations, peaking at $80 in early August. Active users showed a slight decrease from 17.6K to 13.7K over the quarter.

Fluid Simulation by Pavel Dobryakov saw a steady increase in weekly downloads, peaking at 1.1K in late August. Revenue showed a significant spike in late August, reaching $111. Active users increased from around 1K in late June to approximately 1.9K by late August, before tapering off to 773 by the end of September.

These insights are derived from Sensor Tower data, providing a comprehensive view of the slime game apps' performance in Saudi Arabia during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021